Hi guys I am playing around with phaser 3 and came up with a few questions regarding map and world design.
1. Is there a recommended size when it comes down to loading maps into game?
2. Should I be scaling players down with reduced movement speeds so I don’t need a larger map?
3. Any tips when it comes down to performance handling of larger maps with interactive nodes.
This is regarding similar concepts of moomoo and similar io game top down perspective views.