Ok So I have a question, I have been trying desperately to find someone that implemented a JavaScript library for producing different noise algorithms.
I have Perlin2D covered but would like to support more.
I need to be able to call the generator like noise.worley2D(x/xdiv, y/ydiv, seed); and have a response that will give me an reproducible response depending on the seed.
Every bit of documentation I can find does not help me with actually achieving this.
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Lloyd's algorithm? Voronoi/Worley Noise
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