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Which implementation?

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Hey all

im design a game and working on the upgrades.. stuck on 2 ideas for upgrades

** you are a mage in the game and its a tower defense type.

in the game you will collect either coins or some magical thing and when you have enough you can purchase upgrades

 

im looking at having upgrades for the Mage such as Hats (giving mana reg)  Robes, giving max mana and then Staves..

the 2 ideas i have are as follows

 

1) You can upgrades the spell damage of your spells Bt only to your maximum Damage which is determined by the staff you have. original staff may be max 25 damage where as 2nd tier might be max 50 dmg and you cannot upgrade your spell past your staff

 

2) you can keep upgrading your spell and Staves give special skills like, fast mana reg, or multi hit or something else

 

im leaning ore towards staff giving abilities cos that sounds fun but thought id ask others

 

thanks


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